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WebmasterAdministrator
Poogle Master

Reged: 15/12/2002
Posts: 7824
Loc: Canada
Battledome 1-Player Difficulty System
      #342878 - 13/04/2005 10:46

Should the Battledome 1-Player Difficulty System be Updated?
You may choose only one
Yes, it doesn't make sense.
No, I think it is fine.
I have no idea!


Votes accepted from (13/04/2005 08:46) to (No end specified)
You must vote before you can view the results of this poll



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SummernightModerator
The Procrastinator

Reged: 19/02/2005
Posts: 2975
Loc: Ness
Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #342886 - 13/04/2005 11:55

Not just with the 1-player, but the movement element of a pet should really have some sort of use in the BD... Maybe as a boosting ability to the other ones- ie. if you have fast movement then sometimes your attacks might be quicker, so more powerful, than normal. Could work with defence too.

Then again, I'm not a huge BDer...


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hotstreak361
Member

Reged: 29/03/2005
Posts: 527
Loc: Anywhere you aren't!
Re: Battledome 1-Player Difficulty System [Re: Summernight]
      #342968 - 13/04/2005 19:47

I agree with Summernight but not with attacks. I think it should be like the faster you are the more unlikely it is for the other person to hit you unless he/she is faster.

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alienatedduck
Member

Reged: 21/07/2003
Posts: 1662
Loc: Deep In The Jungle
Re: Battledome 1-Player Difficulty System [Re: hotstreak361]
      #343856 - 17/04/2005 06:46

You couldn't make it so an attack would miss as that would get reaaaaally annoying.

Anyway back on topic. Yes it should be redone. The newer opponents keep getting better weapons. (Like seriously how can anyone beat Kasstralliss?

They have crazy weapons! Especially when chiazilla who is 100 more difficult has These weapons.

I mean Kasstrallis looks way more difficult to me.

Another example is the fact I couldn't beat the black pteri for agesat difficult 89 but had beaten the jelly chia 5 times.


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WoNtOnSoUp
Member

Reged: 02/01/2004
Posts: 1512
Loc: Inside umm where am i, anyway?
Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #343963 - 17/04/2005 16:15

Its really confusing I have no idea what it means

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Tritail
Member

Reged: 24/03/2005
Posts: 503
Re: Battledome 1-Player Difficulty System [Re: WoNtOnSoUp]
      #343979 - 17/04/2005 17:24

yeah its like Goast lupe diffaculty:32 so like what my level should be 32?

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VernaxEater
Member

Reged: 15/03/2005
Posts: 1047
Loc: Hiding in the Shadows
Re: Battledome 1-Player Difficulty System [Re: Tritail]
      #344158 - 18/04/2005 11:09

I think that the rating of Meuka should be higher than it is. That is such a weak rating for his power.

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stijn_gallery
A Helping Hand

Reged: 20/12/2002
Posts: 5761
Loc: Atlantis
Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #359587 - 11/06/2005 08:54

I really think the Battledome is fine as it is. But then again, I do not battle much.

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Shadowcat
Member

Reged: 13/11/2003
Posts: 637
Loc: Philippines
Re: Battledome 1-Player Difficulty System [Re: stijn_gallery]
      #360371 - 14/06/2005 10:14

I have also seen that neopets have been putting up either jade ss or thyoras tear (or any other silmilar one use item) on the new challengers. I think the difficulty is based on how strong (I mean the strength and defense boost of the 1p challengers, and not the difficulty, but I think they should add something like stars beside the difficulty number).

Like Kasuki Lu with 38 difficulty would be given 5 star difficulty because he has a powerful weapon and can full heal, while Jelly chia who has 120 (or 150?) difficulty given 1 star difficulty because he can only use up to like 6-7 icon weapon and usually uses weapons that doesn't do anything.

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tsunami_jetsam13
Member

Reged: 30/04/2005
Posts: 25
Re: Battledome 1-Player Difficulty System [Re: Shadowcat]
      #363586 - 26/06/2005 12:32

Yeah, the Meerca Bros. are harder than diff 150, Spider Grundo & Jelly Chia are alot lower, and Kasuki Lu and Meuka are just way off

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