NeoItems.net - virtual pets, Neopets & Gopets, chat, avatars, games and more! Please Click Here for info on the Adverts.
NeoItems.net - virtual pets, Neopets & Gopets, chat, avatars, games and more!


General Stuff >> Polls

Pages: 1 | 2 | 3 | >> (show all)
BSEModerator
Moehog Maniac

Reged: 06/05/2003
Posts: 3277
Loc: Leicester, England
Re: Battledome 1-Player Difficulty System [Re: tsunami_jetsam13]
      #364983 - 02/07/2005 06:43

I haven't been to the bd since I beat Ghost lUpe about 6 months back (Guess how I voted ::P)

--------------------


Bubble Gallery|Screenies|Music Gallery|Retired



Post Extras: Print Post   Remind Me!   Notify Moderator  
Bogman
Member

Reged: 07/06/2005
Posts: 10
Re: Battledome 1-Player Difficulty System [Re: tsunami_jetsam13]
      #364984 - 02/07/2005 06:59

You should be able to wear armour (head, torso, legs, hands, fingers, feet etc) & wield weapons. Speed should count in amout of attacks per turn you get.

Post Extras: Print Post   Remind Me!   Notify Moderator  
Mandielonglegs
Member

Reged: 18/03/2005
Posts: 133
Loc: The Land of Endless Asparagus!
Re: Battledome 1-Player Difficulty System [Re: Bogman]
      #370889 - 22/07/2005 22:27

Inflatable Baltazer shuld havce a small number, I beat it 3 times!

Post Extras: Print Post   Remind Me!   Notify Moderator  
redhare
Member

Reged: 28/06/2005
Posts: 536
Loc: Brazil
Re: Battledome 1-Player Difficulty System [Re: Mandielonglegs]
      #371089 - 23/07/2005 18:39

Speed should define attack priority.
Just like Pokemon, who has higher speed hits first.
That way asomeone with an Everlasting Crystal Weapon wouldn't be unbeatable in the lower level. environment.


Post Extras: Print Post   Remind Me!   Notify Moderator  
VernaxEater
Member

Reged: 15/03/2005
Posts: 1047
Loc: Hiding in the Shadows
Re: Battledome 1-Player Difficulty System [Re: Mandielonglegs]
      #400465 - 01/12/2005 14:13

Quote:

Inflatable Balthazer should have a smaller number, I beat it 3 times!




They can't really go any lower than 1 for Inflatable Balthazar unless they put it at zero. Here is the problem between Punchbag Bob and Inflatable Balthazar. Punchbag Bob can't do any damage just like Inflatable Balthazar (Bob can defend himself though). Punchbag Bob has initially 4999 hitpoints more than Inflatable Balthazar and he actually has a lower difficulty rating than that balloon. That doesn't make any sense at all.

--------------------
Enter my lair, but please, don't get stuck in the web.



Post Extras: Print Post   Remind Me!   Notify Moderator  
orangutan
Member

Reged: 15/12/2005
Posts: 32
Re: Battledome 1-Player Difficulty System [Re: tsunami_jetsam13]
      #403224 - 16/12/2005 00:13

yes, it should be changed or add more easy to beat opponents.

--------------------
My favourite : Global free stuff, samples, magazines, SMS, hosting cpanel, file & photo storage, Ebooks, Avatar, Weird Stuff, ringtones, webgames & more


Post Extras: Print Post   Remind Me!   Notify Moderator  
Brightfire
Member

Reged: 26/02/2005
Posts: 3197
Loc: Down in Mississippi and up to ...
Re: Battledome 1-Player Difficulty System [Re: orangutan]
      #406673 - 03/01/2006 20:39

Ok, Kasstraliss has weird weapons. He shall vanquish you all with his mighty pile of sludge and taco!

They need to rate by how hard they are to fight. C'mon, meuka can take thirty hit points at once!

--------------------
Visit the Brightfires: cybunny5065
There seems to be more of this in roleplaying every day, so I feel I shall protest here: Please no godmodding or bunnying!
"As Mr. Sloan always says, there is no "I" in team, but there is an "I" in pie. And there's an "I" in meat pie. Meat is the anagram of team... I don't know what he was talking about." ~Shaun
We'll miss you, Steve Irwin!!!


Post Extras: Print Post   Remind Me!   Notify Moderator  
mbif
Member

Reged: 27/01/2003
Posts: 3084
Loc: ...a world of my own.
Re: Battledome 1-Player Difficulty System [Re: redhare]
      #406683 - 03/01/2006 21:08

Quote:

Speed should define attack priority.
Just like Pokemon, who has higher speed hits first.





That sounds like a good idea to me. ^^ It's always irked me that speed does NOTHING.

--------------------

*| [Rate my midis at EX-designz] |*| [Rate my site at SuSho] |*| [Visit Wikibeta] |*


Post Extras: Print Post   Remind Me!   Notify Moderator  
kpc317
Member

Reged: 06/11/2005
Posts: 113
Loc: malaysia
Re: Battledome 1-Player Difficulty System [Re: mbif]
      #406821 - 04/01/2006 12:35

Very sure that the speed matters? I was alwiz told tht speed does not matter and it got me confused..

Post Extras: Print Post   Remind Me!   Notify Moderator  
VernaxEater
Member

Reged: 15/03/2005
Posts: 1047
Loc: Hiding in the Shadows
Re: Battledome 1-Player Difficulty System [Re: kpc317]
      #407095 - 06/01/2006 09:13

What if they used speed like the way they do in NeoQuest II? (that might get too confusing though)

--------------------
Enter my lair, but please, don't get stuck in the web.



Post Extras: Print Post   Remind Me!   Notify Moderator  
Pages: 1 | 2 | 3 | >> (show all)



Extra information
0 registered and 0 anonymous users are browsing this forum.

Moderator:  Webmaster, StarryDraik, dolphie31, BSE, Summernight, puffkins2000 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 3243

Jump to

Contact Us NeoItems.net - Neopets & Gopets Fan Site

Powered by UBB.threads™ 6.5.4


NeoItems.net is an unofficial fan site for Neopets.com users.
NeoPets and all related names, characters, logos and indicia are trademarks
of NeoPets, Inc., Copyright 2003. All rights reserved. Used with permission.

All GoPets images and information is ©GoPets.net.