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Poogle Master

Reged: 15/12/2002
Posts: 7824
Loc: Canada
Battledome 1-Player Difficulty System
      #342878 - 13/04/2005 10:46

Should the Battledome 1-Player Difficulty System be Updated?
You may choose only one
Yes, it doesn't make sense.
No, I think it is fine.
I have no idea!


Votes accepted from (13/04/2005 08:46) to (No end specified)
You must vote before you can view the results of this poll



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SummernightModerator
The Procrastinator

Reged: 19/02/2005
Posts: 2975
Loc: Ness
Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #342886 - 13/04/2005 11:55

Not just with the 1-player, but the movement element of a pet should really have some sort of use in the BD... Maybe as a boosting ability to the other ones- ie. if you have fast movement then sometimes your attacks might be quicker, so more powerful, than normal. Could work with defence too.

Then again, I'm not a huge BDer...


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hotstreak361
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Reged: 29/03/2005
Posts: 527
Loc: Anywhere you aren't!
Re: Battledome 1-Player Difficulty System [Re: Summernight]
      #342968 - 13/04/2005 19:47

I agree with Summernight but not with attacks. I think it should be like the faster you are the more unlikely it is for the other person to hit you unless he/she is faster.

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alienatedduck
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Reged: 21/07/2003
Posts: 1662
Loc: Deep In The Jungle
Re: Battledome 1-Player Difficulty System [Re: hotstreak361]
      #343856 - 17/04/2005 06:46

You couldn't make it so an attack would miss as that would get reaaaaally annoying.

Anyway back on topic. Yes it should be redone. The newer opponents keep getting better weapons. (Like seriously how can anyone beat Kasstralliss?

They have crazy weapons! Especially when chiazilla who is 100 more difficult has These weapons.

I mean Kasstrallis looks way more difficult to me.

Another example is the fact I couldn't beat the black pteri for agesat difficult 89 but had beaten the jelly chia 5 times.


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WoNtOnSoUp
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Reged: 02/01/2004
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Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #343963 - 17/04/2005 16:15

Its really confusing I have no idea what it means

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Tritail
Member

Reged: 24/03/2005
Posts: 503
Re: Battledome 1-Player Difficulty System [Re: WoNtOnSoUp]
      #343979 - 17/04/2005 17:24

yeah its like Goast lupe diffaculty:32 so like what my level should be 32?

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VernaxEater
Member

Reged: 15/03/2005
Posts: 1047
Loc: Hiding in the Shadows
Re: Battledome 1-Player Difficulty System [Re: Tritail]
      #344158 - 18/04/2005 11:09

I think that the rating of Meuka should be higher than it is. That is such a weak rating for his power.

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stijn_gallery
A Helping Hand

Reged: 20/12/2002
Posts: 5761
Loc: Atlantis
Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #359587 - 11/06/2005 08:54

I really think the Battledome is fine as it is. But then again, I do not battle much.

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Shadowcat
Member

Reged: 13/11/2003
Posts: 637
Loc: Philippines
Re: Battledome 1-Player Difficulty System [Re: stijn_gallery]
      #360371 - 14/06/2005 10:14

I have also seen that neopets have been putting up either jade ss or thyoras tear (or any other silmilar one use item) on the new challengers. I think the difficulty is based on how strong (I mean the strength and defense boost of the 1p challengers, and not the difficulty, but I think they should add something like stars beside the difficulty number).

Like Kasuki Lu with 38 difficulty would be given 5 star difficulty because he has a powerful weapon and can full heal, while Jelly chia who has 120 (or 150?) difficulty given 1 star difficulty because he can only use up to like 6-7 icon weapon and usually uses weapons that doesn't do anything.

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tsunami_jetsam13
Member

Reged: 30/04/2005
Posts: 25
Re: Battledome 1-Player Difficulty System [Re: Shadowcat]
      #363586 - 26/06/2005 12:32

Yeah, the Meerca Bros. are harder than diff 150, Spider Grundo & Jelly Chia are alot lower, and Kasuki Lu and Meuka are just way off

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BSEModerator
Moehog Maniac

Reged: 06/05/2003
Posts: 3277
Loc: Leicester, England
Re: Battledome 1-Player Difficulty System [Re: tsunami_jetsam13]
      #364983 - 02/07/2005 06:43

I haven't been to the bd since I beat Ghost lUpe about 6 months back (Guess how I voted ::P)

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Bogman
Member

Reged: 07/06/2005
Posts: 10
Re: Battledome 1-Player Difficulty System [Re: tsunami_jetsam13]
      #364984 - 02/07/2005 06:59

You should be able to wear armour (head, torso, legs, hands, fingers, feet etc) & wield weapons. Speed should count in amout of attacks per turn you get.

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Mandielonglegs
Member

Reged: 18/03/2005
Posts: 133
Loc: The Land of Endless Asparagus!
Re: Battledome 1-Player Difficulty System [Re: Bogman]
      #370889 - 22/07/2005 22:27

Inflatable Baltazer shuld havce a small number, I beat it 3 times!

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redhare
Member

Reged: 28/06/2005
Posts: 536
Loc: Brazil
Re: Battledome 1-Player Difficulty System [Re: Mandielonglegs]
      #371089 - 23/07/2005 18:39

Speed should define attack priority.
Just like Pokemon, who has higher speed hits first.
That way asomeone with an Everlasting Crystal Weapon wouldn't be unbeatable in the lower level. environment.


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VernaxEater
Member

Reged: 15/03/2005
Posts: 1047
Loc: Hiding in the Shadows
Re: Battledome 1-Player Difficulty System [Re: Mandielonglegs]
      #400465 - 01/12/2005 14:13

Quote:

Inflatable Balthazer should have a smaller number, I beat it 3 times!




They can't really go any lower than 1 for Inflatable Balthazar unless they put it at zero. Here is the problem between Punchbag Bob and Inflatable Balthazar. Punchbag Bob can't do any damage just like Inflatable Balthazar (Bob can defend himself though). Punchbag Bob has initially 4999 hitpoints more than Inflatable Balthazar and he actually has a lower difficulty rating than that balloon. That doesn't make any sense at all.

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orangutan
Member

Reged: 15/12/2005
Posts: 32
Re: Battledome 1-Player Difficulty System [Re: tsunami_jetsam13]
      #403224 - 16/12/2005 00:13

yes, it should be changed or add more easy to beat opponents.

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Brightfire
Member

Reged: 26/02/2005
Posts: 3197
Loc: Down in Mississippi and up to ...
Re: Battledome 1-Player Difficulty System [Re: orangutan]
      #406673 - 03/01/2006 20:39

Ok, Kasstraliss has weird weapons. He shall vanquish you all with his mighty pile of sludge and taco!

They need to rate by how hard they are to fight. C'mon, meuka can take thirty hit points at once!

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mbif
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Reged: 27/01/2003
Posts: 3084
Loc: ...a world of my own.
Re: Battledome 1-Player Difficulty System [Re: redhare]
      #406683 - 03/01/2006 21:08

Quote:

Speed should define attack priority.
Just like Pokemon, who has higher speed hits first.





That sounds like a good idea to me. ^^ It's always irked me that speed does NOTHING.

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kpc317
Member

Reged: 06/11/2005
Posts: 113
Loc: malaysia
Re: Battledome 1-Player Difficulty System [Re: mbif]
      #406821 - 04/01/2006 12:35

Very sure that the speed matters? I was alwiz told tht speed does not matter and it got me confused..

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VernaxEater
Member

Reged: 15/03/2005
Posts: 1047
Loc: Hiding in the Shadows
Re: Battledome 1-Player Difficulty System [Re: kpc317]
      #407095 - 06/01/2006 09:13

What if they used speed like the way they do in NeoQuest II? (that might get too confusing though)

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charlixsparkles
Member

Reged: 26/08/2005
Posts: 29
Loc: England
Re: Battledome 1-Player Difficulty System [Re: Webmaster]
      #441312 - 14/10/2006 12:10

It doesn't make sense... 'specially punchbag bob...

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silverstone1000
Member

Reged: 21/09/2005
Posts: 88
Loc: United states of America!!!!
Re: Battledome 1-Player Difficulty System [Re: Shadowcat]
      #444670 - 28/11/2006 01:08

I just don't get it... if they don't change the way it is then they should at least explain!

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Slorgclops
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Reged: 04/11/2006
Posts: 437
Loc: In a Nutshell
Re: Battledome 1-Player Difficulty System [Re: silverstone1000]
      #445936 - 10/12/2006 01:12

It doesn't make sense at all! *puzzled*

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