Quick rundown of steps, because it's nearly 1:30am and I really shouldn't have had caffiene this late.
After you get caught up on the comic, go to the asylum. Be prepared for a bit of a maze, as the doors tend to lead you in circles. Everyone's set up is different, so you're going to need to just wander around to find the rooms you need.
1. Find the room with the desk and two lamps. Click on the bent lamp to pick it up, then click on the three papers to pick up Journal Entry 4. You can read it from your quest inventory.
2. Find the room with the cell bars and the rather miffed zomutt. Click on the journal page on the floor and skedaddle. Have a little read of the newest entry and be sure to scroll aaaaall the way down for a little Monty Python tribute. Ni!
3. Find the storeroom with the doctor's skeleton and metal cabinet. Read the note on the cabinet. Click on both pockets of the skeleton's lab coat. The lower pocket has another journal page, the breast pocket has a key. This key does not open the locked cabinet, you'll need another one for that.
4. Find the room with the janitor's skeleton (mop and bucket are a giveaway) and the zombies. Click on one of the zombies to bash them with the lamp. Pick up the journal page from the floor and get another key from the skeleton's shirt pocket.
5. Head back to the storeroom and unlock the cabinet, then grab the shovel. Find the courtyard (you've probably gone past it a few times by now) and click on the little mound of dirt and leaves in front of the third door. You'll have to click on this again after you dig to pick up the bone.
6. Return to the room with the Zomutt and click him to give him the bone. You can go past him into the cells now. Go through the gates one at a time until you find a door with a journal page under it. Pick up the journal entry and catch up on your reading. Then click on the door to unlock it and finish this part of the plot.
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